If you are texturing clothing, hard surfaces or just trying to alter a skin texture, Substance Painter is where its at. This all depends on what you are texturing, your interest in learning new software, and your budget. 3DCoat Pro is $379, so what will 3DCoatTextura cost, and will 3DCoatTextura have a "Pro" version? I see that you need the 3DCoat Pro version to make textures larger than 2K in size, and to use it commercially. For Substance Painter the sale knocks off $50, so waiting on 3DCoatTextura to release is a tough call here. Is there any indication of how much 3DCoatTextura will cost? It goes on sale on July 12, but the current Steam sale ends on July 8, just days before. Sculpting or anything else would be a bonus, but I only want to be able to paint here. I want to be able to use my own texture materials. What I am looking to do is just texture, and being able to use high resolution textures and details at 8K or above. So Substance Painter on Steam has my attention. That is much preferable to a subscription fee being required to access the software. I also don't mind a 2021 edition that will not be updated past the year. I don't mind needing the Steam client to run a software, I have been doing that for years. I had not thought of looking at Steam, ironic considering how much I talk about gaming. But it would be cool to make my own textures for clothes, etc. I have literally no experience with painting textures.all I've ever done is use Mudbox to paint/draw tattoos on the model and then transfer the output to Photoshop. Also, it seems like I'd need to subscribe to the asset marketplace anyways and that's the $19.99/mo anyways. There's only 6mo left in 2021, so that makes me a bit nervous. However, Substance Designer (which is worth having) is also available on Steam. You do not get the other benefits included in the subscription (the other programs and the monthly free assets). You can keep using it, but you won't get any more updates. The Steam version is a perpetual license rather than a subscription but has no upgrade path after the end of 2021. If you buy it on Steam, you don't need a subscription. I'm not sure if that asset marketplace is even something that's needed. Also, if I want to suscribe to their asset marketplace, that would be included in the $19.99/mo subscription at 30 assets per month. If I were to purchase through Steam, would I also have to subscribe via Adobe? I noticed Adobe has a $19.99/mo subscription that includes access to Substance Painter as well as a couple other apps that I'm not even sure I need (Substance Designer and Substance Sampler). I think that it would be difficult to find a texturing program that offers better value than this - provided that you don't mind the requirement to run it from Steam. This is for a perpetual license with updates until the end of 2021. Much appreciated.Substance Painter is currently 34% off on Steam. Lol.īesides, a Poser 4 "Dork" or a M2-P4 figure bending better than anything else around would be the ultimate proof how good Poser's rigging tools actually are.īut still thanks for trying to help. And I thought it would be cool to have a weightmapped figure still able to wear it. I just like the original Poser 4 clothing with it's elaborate geometry and fully sculpted, built in folds. This is just a stupid little side-project. I tried to run various scripts of your file, but my Poser 11 immediately crashes to desktop.īut no real problem, anyway. (I still posted here anyway as the Poser 11 forum is practically a ghosttown. Then I'm on Poser 11 as I still use several Poser 11 scripts. Maybe to prevent people to do exactly what I'd like to do? I compared both welded objects and somehow during the re-shaping, DAZ added two vertices. Hi odf, thanks, but it doesn't seem to work.įirst, looks like I was wrong and M2 and M2P4 aren't EXACTLY the same mesh, as the polygon count is actually slightly different. Once I have all the morphs transfered into a modified M2P4 figure, I could easily transfer them back into the original one. It's just the grouping and the winding order that are different.Īny Python script that could swap that data from one figure to the other? This would probably ramp up the exactness when letting Poser project the morphs.Īfter all M2 and M2P4 are the same mesh. I could try to "vacuform" M2P4 over M2 first. The old UV-Mapper trick doesn't work either, as when I try to inject M2's UV's (and the grouping info) into M2P4, I get the dreaded "incompatible facet structure" error. Poser's morph transfer / projection feature works "fairly" well, but I'd like to get better results.Ī direct morph transfer is not possible, as M2 and M2P4 are grouped differently. (The one that is shaped and rigged like the Poser 4 "Dork", so that he cam wear his clothing) I try to transfer the bodymorphs from Michael 2 over to the Michael 2-P4 legacy figure.
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