In an interview with Game Informer, Mega Man 11 director Koji Oda said that he's "well aware that there is a voice out there that wants something new for games like Mega Man Legends and Mega Man Battle Network.".Like Mega Man Zero, Mega Man Battle Network has a definitive conclusion to its series, the sixth installment being the final game for Battle Network.Mega Man 2 is the best-selling Mega Man game, the estimated retail sales are 1.51 million.Mega Man Battle Network 4 is the 3rd best-selling Mega Man game in the entire Mega Man franchise with an estimated 1.32 million in sales.The series features only five female NetNavis throughout the series: Roll.EXE, Ring.EXE, Meddy.EXE, Iris.EXE and Silk.EXE.Many Net Navis in Battle Network are redesigns of the Classic series' Robot Masters.Mega Man Battle Network contains many references from fellow Mega Man games such as: Classic, X, Zero, and Legends.Mega Man Battle Network was created by the same team that created the Mega Man Legends series: (Capcom Production Studio 2).Mega Man Battle Network was the first Mega Man series to debut on the Game Boy Advance in 2001.Unlike its predecessors, Mega Man Battle Network is an action role-playing game and not a platformer.Other manga in the series include Battle Story Rockman.EXE, Shuugeki On-Air!! Shooting Star Rockmeen!, and eight 4 koma shorts. The manga was also published in Brazil by Conrad between 2005-2006, but it was canceled after six volumes (equivalent to three volumes of the original, as each volume had three chapters). Following suit with the conclusion of the Mega Man Battle Network games, the manga officially ended at Volume 13. The manga was published in English by VIZ Media between 2004-2008, and retains its right to left format of reading. The MegaMan NT Warrior manga authored by Ryo Takamisaki was serialized in Japan's Shogakukan's CoroCoro Comic and later published in thirteen volumes between 2002-2006. The twenty-sixth episode of Beast+ marked the series finale, and an anime based on Mega Man Star Force took its place immediately afterwards. Beast+ focused on the more obscure, left-over elements from the games that were previously ignored, such as Transmission and the Japan-only mobile game, Phantom of the Network. At this point, the series had become part of the Oha Coliseum programming block in Japan, taking up only a 10 minute time-slot. Though Beast was half the length of the previous series, another series premiered after it called Beast+, taking elements and characters from Network Transmission such as the existence of Zero.EXE. Beast has shown fairly heavy influences from the sixth Battle Network game(s). Axess is loosely based on the fourth Battle Network games, Stream is loosely based on the fourth and fifth Battle Network games (the latter due to the prominence Liberation team members), with some Battle Network 3 elements. The series has spawned four sequels, Axess, Stream, Beast, and Beast+. It also takes some cues from the third Battle Network game such as the PET designs, the jack-in sequence and the tournament concept but with only a few of its cast and none of the plot-relevant characters introduced in the game appear. The first season is very loosely based on the first two games with few story events in common. The English language version, known as MegaMan NT Warrior, has many edits resulting from Americanization. The games lent themselves to anime adaptations. Together, Lan and MegaMan cooperate to fight off cyber criminals and viruses. Although MegaMan.EXE has no body (unless the PET device itself counts), he can wander around in cyberspace and explore computer systems as if they were alternate worlds. The main characters of the series are a fifth-grader named Lan Hikari and his NetNavi MegaMan.EXE, this universe's incarnation of Mega Man. These devices act as phones, pagers, instant messengers, news beams, and hacking devices all rolled into one, essentially making them portable computers. NetNavis are stored in hand-held devices called PErsonal Terminals ( PET). In fact, it's become so complicated that special programs called Internet Navigators, NetNavis for short, are needed to efficiently process all of the data. The series is set in a parallel universe from the original Mega Man series, where the Internet has become integrated with almost every piece of electronic equipment in existence (from TVs to ovens). 2.9 Mega Man Battle Network 6 Cybeast Falzar and Cybeast Gregar.2.8 Mega Man Battle Network 5 Team ProtoMan and Team Colonel.2.6 Mega Man Battle Network 4 Red Sun and Blue Moon.2.4 Mega Man Battle Network 3 White and Blue.
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